Today I’ll show how to create burning effect with one texture and one plane, using texture and vertex color as animation config.
This week we will create a waterfall. Also I’ll show you such basic technique as using UV density to make different speed of texture animation. And as usual we will use one texture and nothing extra.
It is not kind of very optimized shader, sometimes I simply want to show how to combine different simple effects to create big one
Do you remember the Fallout’s Pipboy? I’m loving it and always wanted to have one. Let’s create it with FLSL 🙂